AI Insights · Timothy · October 2022
Top 5 Crime Games on Android in Saudi Arabia: Q3 2022 Performance
Explore the performance of the top 5 crime games on the Android platform in Saudi Arabia during Q3 2022, featuring key metrics like downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 crime games on the Android platform in Saudi Arabia. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active user metrics for these popular games.
Robbery Bob - King of Sneak experienced a steady performance in Q3 2022. Weekly downloads peaked mid-July with approximately 22K downloads, then saw a decline to around 11K in mid-September, before rising again to 12.7K by the end of the quarter. Weekly revenue fluctuated, peaking at $72 in early September. The game maintained a robust active user base, starting at 132.5K in late June and ending with 121.7K by late September.
Thief Puzzle: to pass a level showed a notable decline in weekly downloads, starting strong with 30.9K in mid-July but dropping to 8.4K by the end of September. Revenue remained minimal throughout the quarter, peaking at $6 in early August. Active users followed a similar downward trend, starting at 40K in late June and ending at 34.3K in late September.
Dude Theft Wars FPS Open world saw its weekly downloads peak at 15K in mid-July and then gradually decline to around 7.4K by the end of September. The game's weekly revenue varied, with a notable peak of $61 in early September. Active users showed a decreasing trend, starting at 34.5K in late June and dropping to 27.5K by the end of the quarter.
Gangster Hero, a newer entry released in late August, saw impressive growth in weekly downloads, starting at 2.6K and peaking at 56.9K by mid-September. Active users followed suit, beginning at 1.9K and reaching nearly 70K by the end of the quarter. Revenue data was not available for this game during the period.
Car Cops, also a recent release, showed a strong start with weekly downloads peaking at 25.7K in early August before settling to around 10.4K by late September. Revenue remained minimal, with a peak of $4 in mid-September. Active users showed an upward trend, starting at 872 in late July and reaching 15.5K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.